Our team is passionate about creating learning and technology experiences. Our constant endeavor is to create the AHA moment for all our users and learners by laying emphasis on user experience, overall design, retention, and application of the solution. We use innovative tools backed by new methodologies to envision, ideate, and provide engaging solutions across diverse domains ranging from sports management, strategic management, process orientation, K-12, to environment conservation.
An interactive map depicting all the projects under Save Our Species (SOS) mandate.
Save Our Species is an outcome of a global coalition by the three-founding partners: IUCN, GEF, and World Bank to build the biggest species conservation fund, supporting on-the-ground field conservation projects across the world.With our easy-to-use interactive map using Google Maps and its APIs, one can filter details like, species’ name, location, project status, and project information to present vast information to stakeholders in a cursory glance.Additionally, we were actively involved in the conceptualization, design and development of the SOS website.
Multimedia-rich eLearning modules designed for the top-level management of Redcats, to analyze competition, and strategize for the company.
Redcats is a French group of commercials founded in 1999 specializing in international online fashion and home furnishing distribution. It represents a portfolio of seventeen European and American brands for men, women, and children.
These eLearning modules aim at training Redcats’ top-level management about competitive space analysis in the fashion industry, and improving products, and marketing strategies.
Through interactions using videos and questionnaires, these modules ranging between ten to fifteen minutes each, demonstrate backgrounds, strategies, uniqueness, strengths and weaknesses of competitors’ companies.
An initiative of the Ministry of Textile, India, this instructor-led eLearning aims at imparting uniform training across ATDC centers, and helps students, with minimal education, secure jobs, in the textile industry.Loaded with exciting interactivities and class-based questionnaires, our eLearning modules demonstrate technical processes in running an industrial sewing machine step-wise, to ensure long-term knowledge retention. Using enthralling visual effects and motion graphics, this easy-to-understand e-learning with Hindi narrative makes learning a child’s play for those with a dislike for reading long manuals.
Support Tiger Rangers, a highly functional widget spreads awareness about the decreasing number of tigers, a species nearing extinction, while allowing users to share their support for the rangers.
WWF, world's largest independent non-government organization, deploys teams of tiger rangers to China, Cambodia, Nepal, Malaysia, and Indonesia, to protect the Cat family.
Amidst a global poaching crisis, this first-of-its-kind tool showcases various roles played by a Ranger: forest guard park, warden, and field enforcement officer. By clicking on an image of a ranger, one can learn about their profile, and send personalized messages, which are showcased on social networking sites.
Our widget reiterates the role of these unsung heroes, fighting against poaching, and merciless killings of tigers, to conserve our natural heritage.
An evolved online community that enables one to think critically and learn techniques that last for life. An online learning that has great ROI and enables teams to learn at their own pace and convenience.
The Four key pillars of lifelong learning are-learning to know, learning to do, learning to live together and learning to be, that are included in this application. Critical thinking is a skill that can be learnt and improved with every passing day.
This application also casts away allegories about critical thinking. Critical thinking gives you an edge to stand out in crowd and to maintain your uniqueness that will outlive others. Critical thinking is a secret tool that makes you analyze, evaluate, synthesize and understand fallacies, inferences, argumentation and many more. This helps in making the best decision in everyday life. A storyline, using a blend of audio, visual, animation, sound effects and text, enables people to retain the learning for a longer period of time. Mindmaps enable the entire course to be pinned on the board for quick recap and recall.
As there are multiple levels of expertise in a computer game and so are of thinking. Once one is aware of the various levels, he/she can choose the appropriate level of thinking. The awareness about these concepts and applying theme in your day to day decision making process helps in separating facts from fiction and also to draw accurate conclusions.
It is a tailor-made course for the DAL Group, which is a part of the corporate essentials.
A time saving online learning for the employee that can be learnt at their own convenience. The visuals help the employee to retain the learning for a longer period of time. Even mindmaps are embedded that and act as a recapitulation of the whole course within a couple of seconds.
Communication through Writing is categorized in two parts. Firstly, Foundational that showcases the various aspects of effective writing. Secondly, advanced that tells about the report writing technique. 'Communication through Writing' is a vivid example of showing how to write business reports and emails, so that your recommendation and message highlight the key aspects and are sync with interest.
Mindmaps are the best way to present a clear glimpse of the whole course all together. Case studies and real time scenarios presented in each of the course to analyze their position in the same situation. Rich images and visuals create an easy learning pattern for the trainee to retain the learning for a longer period of time.
Few sets of assessment are also incorporated to evaluate the learner's performance before and after the course. The voice-over narration creates a clear understanding of the course. The clarity helps in bringing about more attention to listen and makes it more interactive.
ELAN is a website that shares knowledge, proposes activities and identifies possible source of technical and financial support for our ÉLAN's ecosystem.
THE ECOSYSTEM AND LIVELIHOOD ADAPTATION NETWORKS (ÉLAN) enhances poor and marginalized people's resilience to the impacts of climate change by integrating ecosystem and right based approaches into adaptation polices and practice.
This application also casts away allegories about critical thinking gives you an edge to stand out in the crowd and to maintain your uniqueness that will outlive others. Critical thinking is a secret tool that makes you analyze, evaluate, synthesize, and understand fallacies, inference, argumentation and many more. This helps in making the best decision in everyday life. A storyline, using a blend of different senses- audio, visual, animation, sound effects and text, enables people to retain the learning for a longer period of time. Mindmaps enable the entire course to be pinned on the board for quick recap and recall.
As there are multiple levels of expertise in a computer game and so are of thinking. Once aware of the various levels, you can choose the appropriate level of thinking based on their applicability. The awareness about these concepts and applying them in your day to day decision making process helps in separating facts from Fiction and also to draw accurate conclusions.
Connect to Protect, an online environmental awareness tool for all Nokia employees under the auspices of a WWF (Worldwide Fund for Nature) - Nokia agreement.
WWF and Nokia had ambitious plans for the online tool as a principal channel for environmental-related communication to Nokia's employees around the world. How could we help them make employees aware of company environmental policies and their personal impact on the environment, and also develop a better understanding of the issues, to ultimately reduce their carbon footprint?
Connect to protect called for a proven instructional strategy: Awareness, followed by learning, and then Action. In the first stage we simply introduced specific environmental issue and addressed possible user indifference and the myth that individual actions made on difference. Once concern had been developed, we created game based learning, multimedia presentations, online calculators and other tools to delve deeper on specific issue. We also built a customized Learning and Content Management System to manage the community, including a Leader Board where users could see where they ranked compared to colleagues around the world, and catchy e-card that were sent out every time a new learning object was added. Finally, in the action stage, we suggested active steps that users could take at home, at office and with WWF. As a result of this in-depth user engagement, the initiative has been a great success, and is now in its 5th year of operation.
Converting soccer drills appearing in the UEFA (Union of European Football Association) specialized magazine for coaches, 'The Technician', into eLearning modules.
A simple adaptation of the print tutorials would be easy. Instead we tried to see what value additions we could apply to make the learning effective and engaging.
The key decision was to look at each drill as a 'nano' learning object, defining a 'nano' as a nugget of learning that meets one or a few learning objective at a time. Within this conceptual framework we executed each step of the drill as an animation and each drill has detailed explanation of player position, size of the practice area and drill implementation. Quick self-assessment to check recall of key nuances and a drill- sheet that coaches, can download and used in the field, as a job-aid, were some of the value additions. What we learned from the project, once again, is that nano learning allows them to cover a well-defined objective in a short time, even if they have only a few minutes to devote to the subject at a time.
A multimedia learning program to educate stakeholders about the dangers of doping, created for UEFA (Union of European Football Associations)
How do you persuade soccer professionals that performance- enhancing drugs aren't a good idea?
The problem with combating doping in sports is that doping drugs work. However these short-term benefits are far outweighed by health risks, and go against the very spirit of sport. To educate players, coaches and doctors about UEFA's highly technical anti-doping material, we first broke up the content into smaller easy-to-digest sections, and wove the information around real-life scenarios relevant to the target audience's life. The scenarios were then presented in multimedia modules that combined still photographs, voice over, video and even celebrity sound bites. In the face of contradictory information on doping and its all-too-obvious benefits, this multimedia resource has an important role to play. By making technical material readily available as eLearning modules, we created a resource that will serve as a powerful educational tool, for posterity.